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New Zealand’s 10-Year Mental Health Strategy Places Digital Mental Health Within the Future System of Care

eMHIC in News Article
New Zealand’s Ministry of Health has released its Mental Health and Wellbeing Strategy 2026–2036, establishing a ten-year direction for mental health, addiction and wellbeing across the country. Published on 6 August 2026, it is the country’s first legislatively mandated long-term

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GETBETTERGAMES.COM, a startup AI driven gamified digital health platform dedicated to transforming healthcare through gamification.  

Robert Willem Cats in Case Study
The getbettergames-platform aims to become the world’s leading one-stop platform solution for evidence-based and clinically validated serious games, immersive (VR) simulations, and AI-driven digital health solutions that empower people to take greater control of their physical and mental wellbeing.
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Building Trust in Digital Mental Health: The Next Challenge for Scaling Innovation

Tanya Carlson in Thought Leadership
As digital mental health innovation accelerates, the greatest barriers to adoption are increasingly centred on trust, evaluation and ecosystem alignment. This article explores why shared standards, credible evidence and stronger collaboration will be critical to turning promising innovation into scalable,

SAMHSA Report Examines AI in Mental Health Services

eMHIC in Report
A 2026 report from the Substance Abuse and Mental Health Services Administration (SAMHSA) explores the opportunities, risks and policy considerations surrounding the rapidly growing use of AI in mental health and substance use services.