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The Role of Gamification in Digital Mental Health

In the face of high unmet mental health needs and overburdened mental health systems, scalable approaches to increase use of evidence-based interventions are essential. […] A key opportunity for both appeal and stickiness is increased use of gamification.

Can Digital People Become Trusted Companion Caregivers?

Researchers at the Auckland New Zealand Bioengineering Institute have received over $4 million to investigate how Soul Machines Digital People could be used in monitoring people’s health and providing support in managing conditions.

Global Governance Frameworks in Digital Mental Health

In 2021, the World Economic Forum in collaboration with Deloitte produced the Global Governance Toolkit for Digital Mental Health. This white paper seeks to revisit the space and understand what has changed, what has been learned, and what is still

The Lancet Commission on Ending Stigma and Discrimination in Mental Health

This Lancet Commission report is the result of a collaboration of more than 50 people worldwide. It brings together evidence and experience of the impact of stigma and discrimination and successful interventions for stigma reduction.

Therapy on the Go: Mildly Depressed or Simply Stressed, People Are Tapping Apps for Mental Health Care

Over the last decade, digital access to therapy has become increasingly common, however, real questions persist about how apps are regulated and how to ensure user privacy and care quality.

Limitations of the New ISO Standard for Health and Wellness Apps

Software apps for health and wellness are proliferating rapidly. Policy makers, health-care providers, and consumers can benefit from assessment and standard-isation of these apps, to support decision making in a rapidly developing field.

Are Australian Mental Health Services Ready for Therapeutic Virtual Reality? An Investigation of Knowledge, Attitudes, Implementation Barriers and Enablers

Therapeutic virtual reality (VR) has the potential to address the challenges of equitable delivery of evidence-based psychological treatment. However, little is known about therapeutic VR regarding the perspectives and needs of real-world service providers.

Implementation of Therapeutic Virtual Reality Into Psychiatric Care: Clinicians’ and Service Managers’ Perspectives

Although virtual reality has emerged as a viable digital mental health tool, little is known about the viewpoints of staff working in the mental healthcare space regarding the use of virtual reality for mental health care. This study used thematic

Generational Perspectives on Technology’s Role in Mental Health Care: A Survey of Adults With Lived Mental Health Experience

This article aimed to investigate the feelings that consumers have towards the increasing role that digital technology is playing in mental health care and support. This cross-sectional study surveyed 998 adults with lived mental health experience aged from 18-83.

New App Prompts Parents to Raise Children with Healthy Minds

Raising Healthy Minds app is a new, free digital tool to help Australian parents, carers and practitioners working with children to better support children’s emotional and social wellbeing. The app is a high-quality digital platform that connects parents and professionals

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