When it comes to digital mental health, the old adage about a tree falling in the woods is as relevant as ever: If a digital mental health product launches, but is rarely used, does it actually help anyone?
When it comes to digital mental health, the old adage about a tree falling in the woods is as relevant as ever: If a digital mental health product launches, but is rarely used, does it actually help anyone?
Rendever, the Boston-based company pioneering the future of aging through virtual reality (VR), is collaborating with New York-based senior living services provider RiverSpring Living to use VR as a transformational tool in reintegrating seniors in their homes after rehabilitation stays.
Oxevision is a tool that helps staff care for patients more safely. It has been designed specifically for mental health care and has been developed in collaboration with patients, relatives, doctors and nurses.
The world is changing. The rise of digital communication tools and social media has fundamentally altered the way people connect and communicate. The days of landline phone calls and handwritten letters are long gone. We now live in an era of instant connection, where our devices have become an integral …
At Rocket VR Health, we are transforming the mental health treatment landscape by offering the next generation of digital therapeutics by leveraging proven clinical programs and ultra-realistic 3D environments, Cognitive Behavioral Therapy (CBT) games, and VR-enhanced meditations.
COVID-19 forced health authorities to investigate how to deliver healthcare, including mental health care, differently. MOST (formerly Moderated Online Social Therapy) is a free digital mental health service for young Australians aged 12 to 25 provides access to self-directed therapeutic content, a safe moderated online community, peer workers, careers counselling …
Gita Barry, president of immersive healthcare at Penumbra, discusses the uses of immersive VR technology for therapy in healthcare settings and at home, and its potential to engage patients and employees.
£3 million has been funded toward projects generating immersive VR headsets for mental health therapeutics across the UK Mental health problems are experienced by one in four people each year in the UK, but only one in eight adults with a mental health problem are currently getting any kind of …
The COVID-19 pandemic highlighted disparities in healthcare throughout the U.S. over the past several years. Now, with the rise of AI, experts are warning developers to remain cautious while implementing models to ensure those inequities are not exacerbated.
In the nineteen-sixties, Joseph Weizenbaum, a computer scientist at M.I.T., created a computer program called Eliza. It was designed to simulate Rogerian therapy, in which the patient directs the conversation and the therapist often repeats her language back to her.
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Andrew is a visionary change maker in New Zealand’s e-health landscape. As Aotearoa New Zealand’s youngest CEO in the health sector, Andrew solves heath issues by identifying solutions through both a traditional and innovative lens. Throughout his career he has been committed to changing the country’s health system from the inside out, and growing people so they can deliver better health outcomes.
Andrew has been CEO of Whakarongorau Aotearoa (formerly Homecare Medical), a social enterprise providing national telehealth services, since its establishment in 2015. The organisation has grown exponentially in that time from 150 people to today’s workforce of 2,500. Andrew is dedicated to solving inequitable access to health care by creating partnerships in provincial and rural areas to support ethnic communities including Māori and Pasifika, empowering local organisations to provide solutions for the own communities.
Whakarongorau Aotearoa’s 24/7 services operate across seven digital channels including voice, webchat and text, and are supported by clinical teams including more than 200 nurses, paramedics and specialists.
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Victoria is CEO of Mental Health Innovations, the charity behind SHOUT, the UK’s first 24/7 crisis text service. From 2011 to 2017, she was Director of Programmes at The Royal Foundation, building a portfolio of projects including the Invictus Games, Coach Core, United for Wildlife and Heads Together.