Topic: Virtual and Augmented Reality

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Evaluating the Role of Breathing Guidance on Game-Based Interventions for Relaxation Training

Working in a fast-paced environment can lead to shallow breathing, which can exacerbate stress and anxiety. To address this issue, this study aimed to develop micro-interventions that can promote deep breathing in the presence of stressors.

Research: How AR Filters Impact People’s Self-Image

From Snapchat filters to virtual fashion try-ons, the last several years have seen augmented reality — or AR — shift from a niche technology into the mainstream. Customers can try on Gucci shoes from the comfort of their couch, see

What Does the “metaverse” Mean for Patients and for Mental Health. And What Is the Opportunity?

You’ll have been hard pushed not to have heard the word “metaverse” over the past few months.Before you stop reading, this article is not going to be a review of deep tech, but more a heads up that a future

The Growing Field of Digital Psychiatry: Current Evidence and the Future of Apps, Social Media, Chatbots, and Virtual Reality

eMHIC in News Article
As the COVID-19 pandemic has largely increased the utilization of telehealth, mobile mental health technologies – such as smartphone apps, virtual reality, chatbots, and social media – have also gained attention.

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