Topic: Virtual and Augmented Reality

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How Kunle Adewale is Using Virtual Reality to Improve Healthcare in Nigeria

Teni, a 14 year old girl diagnosed with sepsis experienced persistent low mood following her recovery. By participating in a virtual reality exercise organized by the Arts In Medicine Projects in Lagos, Nigeria, she was able to distract her mind

Virtual Reality Therapy: Everything You Need to Know

Using virtual reality for entertainment isn’t out of the ordinary. If you’ve ever strapped on a pair of 3-D goggles, you’re likely familiar with how immersive the experience is. But virtual reality isn’t just for fun and games: It’s becoming

Online Gaming Can Be Good for Your Mental Health – Here’s How

Yoga, meditation, jogging… there are many ways to address conditions such as stress, but some mental health professionals are turning to online gaming to help patients cope. Blending traditional talk therapy with gaming can help encourage patients with mental health

‘Virtual influencers’ are here, but should Meta really be setting the ethical ground rules?

Earlier this month, Meta announced it is working on a set of ethical guidelines for “virtual influencers” – animated, typically computer-generated, characters designed to attract attention on social media.

Are Australian Mental Health Services Ready for Therapeutic Virtual Reality? An Investigation of Knowledge, Attitudes, Implementation Barriers and Enablers

Therapeutic virtual reality (VR) has the potential to address the challenges of equitable delivery of evidence-based psychological treatment. However, little is known about therapeutic VR regarding the perspectives and needs of real-world service providers.

Implementation of Therapeutic Virtual Reality Into Psychiatric Care: Clinicians’ and Service Managers’ Perspectives

Although virtual reality has emerged as a viable digital mental health tool, little is known about the viewpoints of staff working in the mental healthcare space regarding the use of virtual reality for mental health care. This study used thematic

Evaluating the Role of Breathing Guidance on Game-Based Interventions for Relaxation Training

Working in a fast-paced environment can lead to shallow breathing, which can exacerbate stress and anxiety. To address this issue, this study aimed to develop micro-interventions that can promote deep breathing in the presence of stressors.

Research: How AR Filters Impact People’s Self-Image

From Snapchat filters to virtual fashion try-ons, the last several years have seen augmented reality — or AR — shift from a niche technology into the mainstream. Customers can try on Gucci shoes from the comfort of their couch, see

What Does the “metaverse” Mean for Patients and for Mental Health. And What Is the Opportunity?

You’ll have been hard pushed not to have heard the word “metaverse” over the past few months.Before you stop reading, this article is not going to be a review of deep tech, but more a heads up that a future

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