Topic: Virtual and Augmented Reality

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Levelling Up Mental Health: Take This Transforms the Game Industry

Take This is a mental health advocacy organization with a focus on the video game industry and community – the first and oldest, in fact! The work of nonprofit organizations is about changing the world – making it better –

Virtual Reality Therapy: Everything You Need To Know

Using virtual reality for entertainment isn’t out of the ordinary. If you’ve ever strapped on a pair of 3-D goggles, you’re likely familiar with how immersive the experience is. But virtual reality isn’t just for fun and games: It’s becoming

VR Therapy? Why It Isn’t Used More And What Lies Ahead

eMHIC in Report
The conversation around VR use for treating mental ill health has been longstanding but the introduction of modern, home-accessible products like VR headsets has turbo-charged the discourse. VR use in treating phobias and anxiety allows users to encounter their fears

Daily Exposure to Virtual Nature Reduces Symptoms of Anxiety in College Students

The authors of this study measured the influence of a daily virtual nature intervention on symptoms of anxiety, depression, and an underlying cause of poor mental health: rumination. The findings reinforce a growing body of literature that finds virtual nature

How Kunle Adewale is Using Virtual Reality to Improve Healthcare in Nigeria

eMHIC in Case Study
Teni, a 14 year old girl diagnosed with sepsis experienced persistent low mood following her recovery. By participating in a virtual reality exercise organized by the Arts In Medicine Projects in Lagos, Nigeria, she was able to distract her mind

Virtual Reality Therapy: Everything You Need to Know

Using virtual reality for entertainment isn’t out of the ordinary. If you’ve ever strapped on a pair of 3-D goggles, you’re likely familiar with how immersive the experience is. But virtual reality isn’t just for fun and games: It’s becoming

Online Gaming Can Be Good for Your Mental Health – Here’s How

Yoga, meditation, jogging… there are many ways to address conditions such as stress, but some mental health professionals are turning to online gaming to help patients cope. Blending traditional talk therapy with gaming can help encourage patients with mental health

‘Virtual influencers’ are here, but should Meta really be setting the ethical ground rules?

eMHIC in News Article
Earlier this month, Meta announced it is working on a set of ethical guidelines for “virtual influencers” – animated, typically computer-generated, characters designed to attract attention on social media.

Are Australian Mental Health Services Ready for Therapeutic Virtual Reality? An Investigation of Knowledge, Attitudes, Implementation Barriers and Enablers

Therapeutic virtual reality (VR) has the potential to address the challenges of equitable delivery of evidence-based psychological treatment. However, little is known about therapeutic VR regarding the perspectives and needs of real-world service providers.

Implementation of Therapeutic Virtual Reality Into Psychiatric Care: Clinicians’ and Service Managers’ Perspectives

Although virtual reality has emerged as a viable digital mental health tool, little is known about the viewpoints of staff working in the mental healthcare space regarding the use of virtual reality for mental health care. This study used thematic

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