At one point last year, high schooler Rasha Alqahtani had finals coming up and 35 Zoom calls booked. To manage her busy schedule, she had duplicate calendars—one on Google Calendar, the other printed and placed behind her laptop, so that even a power outage wouldn’t derail her. The now-18-year-old from Riyadh, Saudi Arabia, had laser-like focus on an extracurricular passion project: Creating a video-game tool to help diagnose teenagers with generalized anxiety disorder.

 
Alqahtani’s ambitious proposal—inspired, in part, by personal experience with the stressors of the pandemic—won her a behavioral science award in this year’s Regeneron...

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